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ZBrush holes in UV after decimation

I'm having problems with holes in my UV after decimating, I've tried 150k and 250k, but both give me visible holes in my UV. I can't see them in my model but I'm worried about it giving me issues during texturing.

I've tried Modify Topology > close holes both before and after I decimated, it still didn't work.My model pre-decimation did not have any holes in the UV.

Is there any way I can fix this while keeping the detail? Or if there is an alternative workflow for ZBrush -> Substance Painter please let me know! :)


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