Hey guys!
a couple of days ago I came across a similar post about getting portfolio feedback, and there were a lot of useful tips and people sharing their experiences, so I thought I'm gonna give it a try. Especially because I'm gonna start applying for a job in the next couple of days.
So I'm a student and trying to get a job in the game industry as a junior hardsurface/ weapon artist. That's why most of the stuff in my portfolio is about game ready weapons/concepts made with different workflows. I have also some arch vis stuff (which can be removed based on your feedback).
I really appreciate your comments and critique here to improve my portfolio and get better chances when applying
.
Here is the link to my Artstation profile:
https://www.artstation.com/khaledalaaeddin
Replies
I love how toned down and purposeful all the procedurals are, it's a massive improvement over your HK-416 where you could kinda feel the "dusty-fingerprints-grunge-04.png" tiling in some areas.
But I also think that the great modelling quality of most of your old works are good enough to hold up the iffy texturing quality... Except for the Mac-10 and PPsh-41. They're not bad, they're just not as good as your newer works. Since you have Artstation pro, consider putting them in a separate folder.
Overall, your portfolio is good and I'm surprised you haven't found work yet.
Your KEL TEC shows that you have improved a lot when it comes to designing firearms In general you just need to keep working on your textures. Again the KEL TEC is very close to becoming a amazing portfolio piece, when improved it will have the potential to land you a job as a weapon/hard-surface artist IMO.
For the AS-M I'm re-rendering all of the shots with completely simple materials, that just show off the forms. And as you and fdfxd2 mentioned, I moved older works to a different container and am also re-rendering them or making some changes to their textures.
I will have to thank you again for your comment. That's very motivating!.