Hi everyone, I'm new to 3D in general, and for now I'm struggling with workflow and technicality. Kinda moving blindly, without direction.
I'm working on a female face sculpt and have some questions about mesh in Zbrush. I'm using Zremesher, fixing the lines with ZRemesherGuides and then Projecting with subdivisions. But I can't tell if the end result is good.
What makes a good flowing mesh? What errors in mesh to avoid? How to fix any mistakes? Do I just start over with Zremesher again and again? Can I move the obj file to blender and fix some things manually? Is there a polycount that is desirable and when it's too much or too little?
Honestly any kind of hints or links to articles would help greatly. I've been learning mostly from skillshare and youtube, but apart from showing me step by step what to do, I don't really know WHY to do it that way.
Replies
Thank you very much for the link! This is what I needed to look at before doing the mesh. Going to do retopology on the face by hand. I'll post here how it came out.
@kanga
Thank you, it makes me happy that someone actually likes this.
Now I understand that. I thought before, well it's looks cleaner, is that it, that can't be it?
Yup, just a random head to learn how to use Zbrush and navigate in 3D space. I used references for it (technical drawings, photos, other 3d sculpts). It was getting hard to work on it before zremeshing, and I hope now it will be easier to do some details and fixing this ABOMINATION behind the ear.
I want to clean some of the bumpiness, but I'm afraid I'll go too far and end up with a plastic barbie doll.
The head is just for testing I didn't start it with any project in mind at all. Just wanted to learn the tools.
I did do it with dynamesh and then zremeshed it. But I didn't know that manual retopo is a thing, so I want to check how will it work. And yeah those 3 steps are now much clearer for me, and I will definitely do it properly in the future.
@kanga
Wow, that Merlin is super nice. It amazes me, that it's from 2012.
Yeah, I started with a Dynamesh Sphere, but with the dynamesh resolution set kinda low to 40-50, and I slowly increased it as I was sculpting.
I fixed the ear, and smoothed some parts on the face and scalp. (Eyebrows, eyes, hair are placeholders, just to help me visualise her better)
So this was yesterday, and today I tested hand topology in blender, based on FlippedNormals videos. Then I exported it back to Zbrush to see, if subdivisions and project works normally.
I can't get such a nice flow in blender as I saw on the references, but I tried to keep the loops as much as possible. I also didn't know what to do with the holes in eyesockets, mouth and nose, so I just closed it (in not so pretty way).
Feedback highly appreciated.