Hello guys,
Currently, I work as a 3D Environment Modeller. Most of my job relates to creating 3D background environment for short animations. I feel like I can do a single 3D model just fine but I pretty slow me down when it comes to large and natural environment modeling so I want to come over here and I want to ask for some pros in this place. What is your process of creating a large environment? Any tips and tricks you feel useful and might save you a lot of time and effort? How you organize your assets, textures, etc..Thank you for your time
Best regard and hope you have a productive day.
Replies
http://wiki.polycount.com/wiki/Environment
Especially check the Landscapes section. Also see the Level Design section (from the wiki home page).