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Technical Artist - Breach VR (Trondheim, Norway)

sindreag
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sindreag polycounter lvl 3
Hi! We're looking for a Technical Artist for our team of VR developers in Trondheim, Norway. We are a team of 18 people developing projects for clients as well as a few internal game projects that are under development.

Don't hesitate to reach out if you have any questions regarding the position or the company!

<a href="https://breachvr.com/">www.breachvr.com </a>


Technical Artist

Breach is looking for an experienced Technical Artist to be the bridge between our artists and programmers. 
 
Breach creates bleeding-edge content and solutions for virtual, augmented, and mixed reality (VR / AR / MR / XR), with strong emphasis on multi-user collaboration and cross-platform scenarios. 
The company headquarter is situated downtown in the tech-capital and university city Trondheim, Norway.
The company saw its inception in late 2016, by three Norwegian co-founders meeting at the game-themed co-working space Work-Work. Breach has since grown to a team of 18 enthusiastic designers and developers, working on a variety of projects both internally as well as with clients and partners around the world.
 
We are now seeking a Technical Artist to help improve our pipeline and workflow, create optimized shaders, and help ensure that our projects not only look great but also runs smoothly. 
 
Responsibilities
  • Create optimized shaders that adhere both to the visual and performance requirements
  • Work with the Artists and Developers to improve existing pipelines and workflow
  • Explore and implement new technology and content creation methods
  • Work with the Production team to identify risks and potential solutions in pre-production and early phase project development
  • Work with the broader team and contribute in conceptual discussions across a variety of projects.
 
Qualifications
  • 3+ years of experience working as a Technical Artist in a relevant industry
  • Expert Shader knowledge
  • Experience with pipeline optimization and improvements
  • Production experience with Unity or Unreal
  • Experience working with Maya, Max or Blender, as well as Substance Designer/Painter
 
Bonus points
  • Experience working with VR platforms
  • Scripting experience (C#, Python, Mel, MaxScript or others)
  • Experience with profiling and optimization on both desktop and mobile devices
  • Experience with Houdini or other procedural tools and pipelines
  • A sensibility for design and user experience.
 
What we can offer
  • The opportunity to play an active role in the international VR scene.
  • Centrally located and lively office environment.
  • Flexible hours and decent paychecks.
Please use the URL below to apply to the position:
https://thehub.io/jobs/5ee9e3e90684f005e4df286e


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