Hi! We're looking for a Technical Artist for our team of VR developers in Trondheim, Norway. We are a team of 18 people developing projects for clients as well as a few internal game projects that are under development.
Don't hesitate to reach out if you have any questions regarding the position or the company!
<a href="https://breachvr.com/">www.breachvr.com </a>
Technical Artist
Breach is looking for an experienced Technical Artist to be the bridge between our artists and programmers.
Breach creates bleeding-edge content and solutions for virtual, augmented, and mixed reality (VR / AR / MR / XR), with strong emphasis on multi-user collaboration and cross-platform scenarios.
The company headquarter is situated downtown in the tech-capital and university city Trondheim, Norway.
The company saw its inception in late 2016, by three Norwegian co-founders meeting at the game-themed co-working space Work-Work. Breach has since grown to a team of 18 enthusiastic designers and developers, working on a variety of projects both internally as well as with clients and partners around the world.
We are now seeking a Technical Artist to help improve our pipeline and workflow, create optimized shaders, and help ensure that our projects not only look great but also runs smoothly.
Responsibilities
- Create optimized shaders that adhere both to the visual and performance requirements
- Work with the Artists and Developers to improve existing pipelines and workflow
- Explore and implement new technology and content creation methods
- Work with the Production team to identify risks and potential solutions in pre-production and early phase project development
- Work with the broader team and contribute in conceptual discussions across a variety of projects.
Qualifications
- 3+ years of experience working as a Technical Artist in a relevant industry
- Expert Shader knowledge
- Experience with pipeline optimization and improvements
- Production experience with Unity or Unreal
- Experience working with Maya, Max or Blender, as well as Substance Designer/Painter
Bonus points
- Experience working with VR platforms
- Scripting experience (C#, Python, Mel, MaxScript or others)
- Experience with profiling and optimization on both desktop and mobile devices
- Experience with Houdini or other procedural tools and pipelines
- A sensibility for design and user experience.
What we can offer
- The opportunity to play an active role in the international VR scene.
- Centrally located and lively office environment.
- Flexible hours and decent paychecks.
Please use the URL below to apply to the position:
https://thehub.io/jobs/5ee9e3e90684f005e4df286e