Hello ! A while ago I started playing silent hill again. I decided to try to recreate part of the town on unreal engine 4.
The idea is not very original as some people have already done it with brilliance! but I absolutely had to do it, especially to learn certain lighting techniques, with a lot of fog.
there are still elements to finish and the rendering is still "work in progress" but do not hesitate to give me your opinions!
may wanna have the lights work and give off a slight dim light to play with the fog, would probably help the scene a bit, also have the fog in the background a bit heavier while lessening the fog in the foreground maybe.
consider a bit of visual story telling as well to make the shots look better, either bring in some character model (even the base ue4 robot one) or change the shots up a bit too give the impression someones watching to add to the horror/suspense feel, contextualization is important to interest a viewer, the scenes coming along well, it just needs a bit more in areas to make it stand out
Thanks for your feedback. I took note of it for this little update, so I decided to model and animate the lying figure creature from silent hill 2. This one will be useful for some shots in my final project. regarding the fog I always tweak the settings a little bit trying to get a good ratio to the distance without hiding all the important details I want to show. I also made some changes to the color correction to give it a less blue and more neutral side.
I think the fog can be toned down a bit and instead use 'localised fog'. Something like a smoke emitter but with large blurred smoke particles. Or use a static mesh like a large cube with a volumetric material and place it at some units above the ground...
it's looking much better now, the fogs a notable improvement, for the figure you may wanna make your own textures, try and make a higher res version of them to match the scene. the first pic of the figure coming out of the fog is a really nice shot, the second one is good as well, but some of the impact is lost from the bodies blurriness. but besides that really well done work.
thank you very much, thanks to your feedback, I'm learning more and more. I think I'll stay on that kind of fog as I'm getting closer and closer to the rendering I was expecting. I took the opportunity to make a small video of the rendering in general. but of course I take note of all your feedback for the future!
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https://www.youtube.com/watch?v=rIPM9ppIv_c
consider a bit of visual story telling as well to make the shots look better, either bring in some character model (even the base ue4 robot one) or change the shots up a bit too give the impression someones watching to add to the horror/suspense feel, contextualization is important to interest a viewer, the scenes coming along well, it just needs a bit more in areas to make it stand out
Or use a static mesh like a large cube with a volumetric material and place it at some units above the ground...
https://www.youtube.com/watch?v=T3WnynitetM