Hello,
I was watching a zbrush tutorial in which the person teaching baked his AO and cavity map under xnormal, then cuts to substance painter, in which he uses as his AO a map that he claims to be a combination of both, I believe it is to have extra details. How do you combine them? I have very little knowledge of GIMP (and I don't have photoshop), or if anybody knows a way to combine them under substance designer, that's a software I know how to use without any issue. Either way I'd be very thankful if anybody can explains the combining process to me.
Thank you for reading
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