Hello everybody, I've been dealing with this thing almost a week and still can't understand what is wrong I'm doing. I have a model in low poly, then exploded it, made the same with high poly, then tried to bake maps in substance and every time I get the same results strange dark spots on my model, maybe you can help me with this, cuz I'm going crazy about it
Try uploading your high/low .fbx's for us to take a look at. Other than your UV's needing to be more carefully unwrapped, relaxed, and packed, it could just be an projection error from your two models.
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