Hi there
For my final exam,
Im trying to export an animation from Maya to render it in Keyshot and its almost impossible. I tried everything OBJ, FBX, The Keyshot plug-in and nothing works. I have an animated character with a Rig and in all cases the rig is gone when its exported, the character just stands there in T-pose.
My last option was the alembic cache and it works, the animation works BUT WHEN I TRY TO PUT THE TEXTURES INTO THE MODEL, THIS HAPPENS!
Like WTF!? I tried everything and this error ALWAYS COMES UP when the animation its working... My exportation settings are this:
And there is something more, when i try to unwrap the model in Keyshot this happens:
Its like al the animation is just like overlaped... Or i just... Dont know...
I dont know what more can i do... And i need this to work.. SO PLEASE I BEG YOU if you have an idea or a solution it will be incredible well recieved...
Thanks for reading...
Replies
Hi, Everyone.
I have a problem in Keyshort, can you help me to solve the problem. when I import the model from Maya to Keyshort then I import the texture to the model and it shows the popup on the screen that (Object pasted [8] is missing UV coordinates needed by material Aluminum Polished #1). can you help me to solve the problem?
Am also facing the same issue regarding keyshot 10 pro. when i am exporting alembic cache and then import in keyshot to put uv texture the same ERROR occurs. If someone has solution kindly pls help me with it...