Hi,
After 6 years in the Japanese games industry I'm trying to branch out to the western market, but haven't had much luck as of yet.
To better myself, I could really use some critique and comments about my work and overall portfolio.
But Instead of just asking for something, I thought I would return the favor.
So if you are looking for some critique/comments about your work and portfolio, I you take the time to look-through your work if you want.
And hopefully I can provide some constructive criticisms/points you can use to improve your work
Portfolio LikeLooking forward to hearing your thoughts
Replies
There are several factors I believe that are playing against you in getting your footing into the western market. Location, Breakdowns, and Aim/Presentation.
--It's less of a hassle to hire a potential employee if they are in your country. If you can, get some sort of visa and get to the country with the studios you wish to work for.
--Whenever I click into a piece, I expect to see Full body, close ups, wireframe, uv layout and a little peak into your process. The Knight Male is a great example of this (although it's missing UV Layout)
--When someone visits your channel, you want to make an immediate impression of what you want to be hired for. I believe you've got that mostly down. Although there are a few zbrush/polypaint renders in there I believe?
--I believe you can cut some of your older works out and fix up your thumbnails. Readability and Consistency is key. For example, the Creature Head thumbail is hard to read. And the thumbnail colors/shots of the characters are jumbled, I've provided a comparison to two other artists portfolios I find easier on the eyes. They took time to make their thumbnails consistent and in turn the page is easier to navigate.
Here's a solid podcast episode where Insomniac Games artists sit down and chat about these topics.
I hope this is of some use, I'm still learning too. Cheers
@jStins and @bkost Thanks for the critiques and advises, it means a lot, it really does.
I'll try adding some more informative wireframe renders and uv layouts, also rearrange the portfolio so that is more pleasing to look at.
Also don't get discouraged just because I have troubles getting work in the west, as bkost said if you are already living in the country you want to work in, you might have an easier time getting work
If you are interested in me giving some feedback on your portfolio, please post a link and I will do my best
Thanks!