Hi guys!
This is the last project I made based on the amazing, amazing
concept of Heewon Kim (
https://www.artstation.com/artwork/Ka9zgB). I fell in love at first sight with this concept. For this project my aim was to learn how to import a project to Unreal, create the materials, lighting, sequences and render in a way that
improved the piece. The sculpting was made in Zbrush, modeling in Maya
and Blender, textures in Substance Painter and render in Unreal and
Marmoset Toolbag.
Any suggestions for improvement will be very appreciated.
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