Hi, this is my first time here, but I’m thinking of settling for a long time, this forum was recommended to me at xyz school
To the point, I need criticism of the forms of this grab, how to improve the shape, any advice, any even negative and extremely negative criticism is welcome
in general, how would you rate my level? (if without politeness and all that) Well, and as you can see, yes, I'm still afraid of fire like UV unwrap and the scary substance painter interface
Hey The grab claw thingy looks good shape wise but its hard to see due to the extreme cromatic abberation. Maybe posting a wireframe will help. Even so i can see some sharp edges here and there and the material is really basic. The truck looks ok to my eye although i am not familiar with the actual model. I dont see the point of doing all those door line cuts into the model. Even if it is supposed to have opening doors and such, those bevels can be done with normalmaps. Modeling looks solid although a bit low poly for today's standards. As for the presentation, judging by the screenspace reflections you are using unreal. I suggest increasing ssr quality and screen percentage for improved rendering and using the high resolution tool also.
Replies
The grab claw thingy looks good shape wise but its hard to see due to the extreme cromatic abberation. Maybe posting a wireframe will help.
Even so i can see some sharp edges here and there and the material is really basic.
The truck looks ok to my eye although i am not familiar with the actual model. I dont see the point of doing all those door line cuts into the model. Even if it is supposed to have opening doors and such, those bevels can be done with normalmaps. Modeling looks solid although a bit low poly for today's standards.
As for the presentation, judging by the screenspace reflections you are using unreal. I suggest increasing ssr quality and screen percentage for improved rendering and using the high resolution tool also.