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Need help to improve shapes of grapple and car

nucld
polycounter lvl 4
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nucld polycounter lvl 4
Hi, this is my first time here, but I’m thinking of settling for a long time, this forum was recommended to me at xyz school To the point, I need criticism of the forms of this grab, how to improve the shape, any advice, any even negative and extremely negative criticism is welcome :anguished:


https://sketchfab.com/3d-models/grapple-titan-620ad7ebd01545f5a9bdc2748f3d0c60 

and ural tech (I want to improve it something like future modification of this car) Any suggestions? :)



https://sketchfab.com/3d-models/russian-military-pack-truck-ural-4320-mod-a-8dea9366f7934e42b340ee7e313bec05

in general, how would you rate my level? (if without politeness and all that)
Well, and as you can see, yes, I'm still afraid of fire like UV unwrap and the scary substance painter interface

Replies

  • teodar23
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    teodar23 sublime tool
    Hey 
    The grab claw thingy looks good shape wise but its hard to see due to the extreme cromatic abberation. Maybe posting a wireframe will help.
    Even so i can see some sharp edges here and there and the material is really basic.
    The truck looks ok to my eye although i am not familiar with the actual model. I dont see the point of doing all those door line cuts into the model. Even if it is supposed to have opening doors and such, those bevels can be done with normalmaps. Modeling looks solid although a bit low poly for today's standards.
    As for the presentation, judging by the screenspace reflections you are using unreal. I suggest increasing ssr quality and screen percentage for improved rendering and using the high resolution tool also.
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