Hi folks, I'm pretty new to the MM Toolbag and I just imported some complex fbx models and stuff looks pretty nice expect when I export the Model to the viewer. AFAIK the viewer doesnt support GI so is there an easy way to bake the GI as an texture? I've seen there is a bake tool but this doesnt work for me - it actually does nothing. Also the Quick Import doesnt work like in the tutorials.
I'm using 3.0.8 Trial and I'm a little stuck in here.
Replies
To bake, you'll need a high and low poly model. If baking from a low to its own UVs, you'll want to load the low into both the high and low slot.
What problem are you having with the Quick Loader?