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Baking Lights/GI in MM for the viewer

Hi folks, I'm pretty new to the MM Toolbag and I just imported some complex fbx models and stuff looks pretty nice expect when I export the Model to the viewer. AFAIK the viewer doesnt support GI so is there an easy way to bake the GI as an texture? I've seen there is a bake tool but this doesnt work for me - it actually does nothing. Also the Quick Import doesnt work like in the tutorials.
I'm using 3.0.8 Trial and I'm a little stuck in here.

Replies

  • EarthQuake
    There currently is not a way to bake GI into a texture, only diffuse and specular lighting from the sky and direct lights.

    To bake, you'll need a high and low poly model. If baking from a low to its own UVs, you'll want to load the low into both the high and low slot.

    What problem are you having with the Quick Loader?
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