I have a very simple glass material and it works with planar reflections and refl captures but with Raytracing it becomes completely black
This is raytracing enabled with a planar refl which you see because raytraced refl doesn't show up.
You can see the mirrors which are just a full metallic with no translucency work correct. When I add translucency the glass door become black like that when I remove translucency it works like a mirror correctly.
I can not figure out why this is happening.
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Also, based on what I tested last time, in 4.25, enabling raytraced transparency does make them transparent but they still won't have reflections. ior also isn't adjustable.
There are reflections in the glass but in the mirror, the glass material shows up without the translucency