Hey guys, so I'm trying to do a circular cassette tape; in SP I manage to get the the grainy, reflective effect highlighted in red. But when I export the textures and bring them into Maya, I lose that information. Any suggestions on how I would fix this?
Also you may have noticed that in the Arnold render (below image) the cassette is darker. Any suggestions on improving this?
Replies
How do you setup the Shader in Maya.
You also look like you might have different triangulation in Maya vs. Substance.