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Substance Painter to Maya Trouble

Hey guys, so I'm trying to do a circular cassette tape; in SP I manage to get the the grainy, reflective effect highlighted in red. But when I export the textures and bring them into Maya, I lose that information. Any suggestions on how I would fix this?
Also you may have noticed that in the Arnold render (below image) the cassette is darker. Any suggestions on improving this? 

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