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Substance Painter possible UV issue. Could use some help or insight.

So i have my model almost fully textured and this weird issue(UV map i assume) pops up.


I UV mapped it correctly with no seams there as you can see with the UV map photo

but in substance painter the engine shows this as if there is a seem there which there is not. 

here is a photo of it in 3ds max with the lines in the exact place of the issues

I dont understand why this is happening as this model has an inside as well that i used the shell modifier to get and it suffers none of these issues that look obvious on a model with an alpha/opacity applied.

Any help would be awesome since im almost done.
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