Hello,
I'm confused and would really like some clarification.
When looking for what criteria and skill set is needed when looking at job description in the game industry I see many having a point of a "Foundation In Traditional Art" or "Art fundamentals Required".
Do a google search on this and google is confused as much as I am.
I have some ideas of what this means concerning games; Composition, lighting, colour theory, form, silhouette that sought of thing.
However when really thinking about it "Art fundamentals" would mean different things to different disciplines. So for example, a character artists would understand one of the major fundamentals would be anatomy. A concept artist would agree that perspective would be a fundamental skill but a character artist wouldn't need to worry about it so much.
As most of you pros would understand by reading the above I'm very new and have no idea lol.
So, this what I'm asking. For an environment artist position, what would the employer mean by giving the point of "Foundation in traditional Art".
I feel so ignorant and also embarrassed by asking this but I really must know. So I know what to focus on to improve.
Thanks in advance.
Replies
That's why they're called fundamental. The foundation you build upon, and continually refer back to (and keep learning about, it never really ends!)
These resources might help you
http://wiki.polycount.com/wiki/Concept_Fundamentals