So a friend and I are working on a game together and we're past the prep phase and more into making mechanics. I'm in charge of all the art but I'm hardly trained in it. I know how to model (kinda) and am trained only in animation. My teammate (in charge of all the programming) Wants me to "generate content" even though I have no access to the engine or build.
(I can't draw and concept comes easiest to me in 3D) I have no idea where to start or what to do. He thinks I just lack the dedication but I honestly don't know where to start. I have a few ideas of characters or environments but I have no idea how to realize them.
Normally, when working on a project myself, I work in an iterative process. "Gameplay influences art influences mechanics influences art, etc, etc."
Now that another variable has been added, where should I start?
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Is there any way you could ask for access to the engine or build? Explain that you need to get access to the game to generate content, even if you are working on mechanics, showing WIPs of how those mechanics are going can still count as content.
Also, if concepts come easiest for you in 3D, try that approach. Make 3D concepts, then you could composite them in any 2D package if you need 2D art for content.
Those are some ways to start. Hope they are helpful.
if you're building some rpg with dozens of characters, animations, locations, you probably won't finish it, even if your programmer is able to build the systems for it
If the programmer can't give you an engine to work with, you're screwed. Content depends on gameplay. Style depends on material and render limits.
I'd suggest using another engine to prototype, then reload all the content in your custom engine once it's ready. Unreal or Unity are good choices for this.
We had countless textures in UE4. I even built a small level with foliage and had our vehicle in UE4 when we didn't have our level editor and renderer ready.
As for what this project is, its just a personal project among me and a single other friend. There's no other team members unfortunately.
I had another thought as well. Since im kinda running through an art block atm, would it be practical to hire a concept artist for the time being?