Hi!
I see this is some kind of a common mistake, but I couldn't find satisfying solution for it.
This is what happens to me at some edges after baking a normal map. I heard that beveling that edge before baking can help, but it has seam so after all it only complicates things.
Replies
The only time when the amount of geometry is a problem is when it doesn't affect silhouette and is just sitting there. Or, more importantly, is an issue in regards of size/scale of said element with respect to the rest of the model. e.g. having a 64 sided bolt that is only an inch in diameter on a prop that is 20-30 inches wide or something. The 'density' of your geometry should always be put into consideration.