Hello! We are a small American game studio looking for a character artist that can model, texture, rig, and animate
some characters in the style of games like MGS1.
^ We want someone that can come as close as possible to models like these in their topology, textures, and animation style.
Applicants should be able to demonstrate ability in both rigging and animation. Assets should be delivered as usable Unity assets (ie anims/rigging configured in Unity). Major bonus points if you've worked in this art style before.
We prefer somebody who is able to deliver multiple models, at least 6-8. Nearly all models will be fairly normal humansThis is work would be remote and paid.
If you feel as if you would be a good fit for this position please send your resume, portfolio, and contact information to [email protected]