Hello all,
I am starting to learn game design and am looking to model some fairly angular, usually static, 3d objects, probably for use on the Unity engine. I am not an artist so I'll stick to indie game style assets like buildings and street scene objects to start with, something like the assets in Cities Skylines.
I have used AutoCAD for my work for many years and love the precision and interface but I don't own a personal copy.
I have used SketchUp for fun and love its simplicity, intuitiveness and appearance.
I used Revit at college and was impressed by the final result but wasn't enamoured with the process
I have tried modelling in Blender but it seems overkill for what I need and I don't like the lack of precision (perhaps just the way I'm using it though). I think I am mathematically inclined rather than artistic.
My questions:
1. Is there anything wrong with creating assets in SketchUp and exporting to .fbx file format?
2. Can anyone recommend a software like Sketchup or AutoCad that might be better suited to the task? Even better if its free as SketchUp is not quite free.
Thanks
Replies
Blender is indeed worth another look.
However you may also prefer the halfway-CAD workflow of 3ds Max; worth a serious look.
Sorry for being so general with question 1 but without knowing what the issues with SketchUp models might have it was difficult to be specific (i.e. output performance, quality, etc.).
I'd love to have a go at 3ds Max but out my budget unfortunately.
- If I was to create the majority of my assets in FreeCAD, in the obj file format (I understand this is preferable to dxf).
- And then I created some animated assets in Blender (fbx)
1. Would there be significant inconsistency in the appearance of the fbx and obj objects?
2. Or does the modelling process itself not have that much affect on final appearance? Meaning texturing and geometry consistency are the only significant design appearance variables?
If you make an uncomplicated model (ie something that is just a collection of triangles with UVs) then there will be no difference.
If you make something that relies on features that obj doesn't support (Eg. Explicit tangent/binormal information, bones, skinning information etc.) then you'll see that the result can be quite different.
Also have you considered fusion360? That's free and appears to be relatively similar to autocad - it seems to remesh for fbx pretty well based on my recent testing.