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Question about character topology

Hey, I'm kind of new to character modeling and i'm having trouble with some weird forms and what kind of topology i should be using.

I've currently got this:



 and I legit don't know if this is workable. Are those diagonals going to screw up my deformations down the line? how important is it for me to keep up with the underlying topology?

doing something like the pic below seems like it would deform better (?) but it also looks like more work and is a lot more confusing, and i don't think the wireframe would look as clean.

 

Any advice would be super helpful!



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