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How was this shader made?

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So here is the artwork from artstation https://www.artstation.com/artwork/Z5Ngl8 and i am very curious how was it textured like that. If you take a look there is only one texture for both paint and metal edge and i am interested how is it working inside the shader?
 The sparrow was textured entirely using these trims sheets and atlases You can see the full functionality of the shader on each panel

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