Hey polycount Here's my new character for my portfolio. This time I'll be hand painting the character.just try something different and push myself out of comfort zone and make something new and I think this will be fun.
I want him to fit in the dark souls world so made few changes to sword and shield
As always critiques are most welcome refref board
But I think you can easily delete those extra geometry for his face because this will be such a small details and you can bake it down into your textures. In the end and also you will have a cleaner and smoother edgeflow for the banana head itself.
Further more I have a question in terms of geo density, I noticed that this part of his armour has more polygons than the sorounding geo. Is there a specific reason?
But keep it up! In the end I want to see a huge army full of banana Soldiers ^^
So my thought behind adding physical holes on the low poly mesh that it would just look nicer plus to get shadows inside the holes which I wouldn't get if I just baked the holes in normal map. Just to get that extra bit of detail on the character.
Here's the test bake of the model with lights inside mt.
And for the area that you mentioned, There's no reason for that extra geo density. I was trying to retain the cloth fold shape and I guess I just got excited overthrew polygons đ Got rid of unnecessary geo.
I hope that make sense. Â Let me know! đ Thanks again for the feedback I really appreciate it.
I'm curious why you sculpted so much detail if ur just doing a handpainted project? Not my cup of tea design wise but definitely funny and quite unique!
Hey @slosh So by handpainted I meant hand painted pbr workflow with normal+spec and Hand-painted Diffuse(I'm not sure if it's called handpainted pbr) Hence all the sculpted details.
The banana meat is gonna need some sweet sweet Subsurface Scattering. Also the damage on the banana meat doesn't read realistic. I'd honestly just slice and dice a real banana and observe what it literally looks like if we're pushing into the absurdly realistic here.
I think the inside of the banana and the inner surface of the peel could use less AO. I love this character though. Are you planning on doing any other fruit or vegetable based characters after this? A full round table of produce knights would be hilarious (Though admittedly a lot of work).
@JamesBrisnehan You're right. The ao feels a bit strong ,I'll tone it down a bit on next wip post. That'd be really funny. Idk maybe on future projects this was really fun to work on , so why not Thanks for the feedback.
calling this one done. this was really fun project to work on,thanks to everybody who gave feedback I really appreciate it. time to move on to the next character.
Replies
made minor changes and added more details and scratches on him.
lowpoly + uvs.
But I think you can easily delete those extra geometry for his face because this will be such a small details and you can bake it down into your textures. In the end and also you will have a cleaner and smoother edgeflow for the banana head itself.
Further more I have a question in terms of geo density, I noticed that this part of his armour has more polygons than the sorounding geo. Is there a specific reason?
But keep it up! In the end I want to see a huge army full of banana Soldiers ^^
So my thought behind adding physical holes on the low poly mesh that it would just look nicer plus to get shadows inside the holes which I wouldn't get if I just baked the holes in normal map.
Just to get that extra bit of detail on the character.
Here's the test bake of the model with lights inside mt.
And for the area that you mentioned,Â
There's no reason for that extra geo density. I was trying to retain the cloth fold shape and I guess I just got excited overthrew polygons đ
Got rid of unnecessary geo.
I hope that make sense.
 Let me know! đ
Thanks again for the feedback I really appreciate it.
BANANA BAKED.
normal + ao + alpha mask ( for chainmail ).
So by handpainted I meant hand painted pbr workflow with normal+spec and Hand-painted Diffuse(I'm not sure if it's called handpainted pbr) Hence all the sculpted details.
Textures are almost done. Will be fine tuning and refining for next few days.
As always critiques are always welcome.
The banana meat is gonna need some sweet sweet Subsurface Scattering. Also the damage on the banana meat doesn't read realistic. I'd honestly just slice and dice a real banana and observe what it literally looks like if we're pushing into the absurdly realistic here.
Noted , I'll get a banana.Â
Thanks for the feedback.
You're right. The ao feels a bit strong ,I'll tone it down a bit on next wip post.
That'd be really funny. Idk maybe on future projects this was really fun to work on , so why notÂ
Thanks for the feedback.
His sword and shield are done.
My knight feels confident now Â
Feedback is really appreciated.
Posing done using transpose master.
time to move on to the next character.
https://www.artstation.com/artwork/bKX3aa