I still wondering how they make the uvs. There are several ways but wont call them efficent.I would do them first on my base geo and make sure Zbrush wont destroy them.But if i go that route i would miss a lot of features in zbrush.I assume the uvs are done in zbrush or automatic in substance but those uvs wont be efficent.
Some more tech info.
You beat me to it, I can’t wait to see this.
Unreal 4 has come so far since 2014 and I can not wait to see where UE5 take us.
I wonder if they will show the user interface and if it will be any different, so far it looks just like UE4.