Hello,
This is my first artwork relating to environmental scene. It is still a work in progress. I am sure there are a lot of little things I am doing wrong; but I am happy to get some feedback. I definitely need to work more to add more detail to the scene as well. Please let me know what you think.
Some issues / things I've noticed:
- Grass looks like it is tiling - I need to add more variation here.
- Path needs more work - I think it is too dark and looks more like a shadow than a path.
- Texture by gate seems a bit of in terms of scaling.
Scene is generally sparse, but I am going to work on populating the scene more.
I am trying to implement an art style similar to Bouldars Gate or Dark Eden (this scene actually I referenced Dark Eden a little bit regarding placement of objects. mood/lighting.) I modeled all the objects my self, and the textures are from cc0textures.
Also, hard to see, but there is a character in front of the second building. Mostly that is for reference, but also I intend to animate him.
Do you think this artwork is OK for an indie game? Or as a user would it be unplayable? I am still trying to improve my artwork skills
Replies
I will definitely work to reduce to the tiling and try to get light/material working better for me. Yes it definitely looks very unlit at this point.
Thanks a lot!
For the lights, I couldn't get the fire to emit the way I wanted it to, so I am using spotlights for now. They seem to be working okay.
I added a bit more shape to the world, and tried to reduce the tiling effect on the grass. I think there is some more I can do with it and I will take a close look at it later. To resolve it I did a mix of noise + UV shifting techniques mentioned in that video
I also added a blacksmith in the scene.
I am not sure how I feel with lowering the ambient light so much - I will need to experiment with lighting more for sure.
Added some more details + worked a bit more on lighting. I definitely want to reconsider the positioning of things, but I think here on out I am just going to focus on more finer details.
I am happy with out it is progressing
Everything you worked from now will be part of your reusable asset library , make full use of it . Besides , please use assets from stores , it gonna save you alot of time . Focus on the composition , not only a single props itself .
Back to the art part , what is the concept behind this village ? It kinda looks like a Sorceress village to me ( this summoning circle looks interesting to me ) . If thats the case , make a scene that focuses on the circle itself .
Are you using real photo reference ? There is a meaning on why things are place in this way . Do you have any rough sketch ? Show it to us!
And lastly, it kinda have the feel of what you are trying to achieve , keep it up !!
I still am trying to flesh out the full idea; but right now the concept is that this village is where a group of vampires have settled. The idea behind the vampires is that they are have some magic regarding summoning. I am trying to incorporate some magical elements to the scene (but I want to not sway too much into the fantasy direction - trying to keep it realistic if that makes any sense?)
I did not sketch before I started this scene - which I regret because I am having trouble placing things and composing everything together in a way that I feel is right.
The hint you gave regarding making the summon circle be the centre of the scene makes a lot of sense to me, and I will try to move in that direction a bit more as best I can.
Thanks for all your great feedback! It really helps me, especially being new to this area
If you have trouble blocking things out , sketch is a way to go , but somehow starting from scratch is kinda overwhelming .
In that case , you can just "steal" it from different sources , AND blend it together ( photo , movie scene , game etc ) . Apparently Yoko Taro ( Nier Automata Director ) just steal the layout from Legend of Zelda , so no fell guilt doing so !!
Block things fast , dont like it ? Repeat until satisfied . Satisfied? Proceed with the detail , same as painting , except we have access to advanced technology . And this is where ready made assets come in , you can basically just use and throw the way you like .
Your concept makes sense to me now . Good luck!!