Thank you so much for the tips, I will use them for my next practice. Much appreciated!kanga said:
This is from another thead:Start your sculpt at a low resolution and map out positions and volumes,You
can get a good end result by using image planes in Blender. To get reference shots you can use a free program like
Daz3D. Here is a pic of the viewport with the textures disabled for
easier form representation. The Genesis models are based on 3D scans. In daz you can change the pose. I like to use the A pose, push the hips slightly forward with legs slightly apart and feet splayed a little. In your shots the model looks to be falling forward a bit.You can take orthographic screen shots to use on your reference planes.Once
you have front, left, right, back, top and bottom you can set up your
planes. This is in zB but you can do the same in Blender.Using these views will only get you so far. Another great aid is to
download a free skeleton from the web and place it under your model.
This helps you to get an all round reference instead of just the 90
degree views from the planes.Cheerio
Brian "Panda" Choi said:
What references were you using?