Does anyone know of a way to make a light rotate around x Point instead of hopping out of my render camera to position the light from behind the model? A way to move the manipulator handle from the light source to somewhere else, so I can rotate it around my object instead of hopping to a different camera, repositioning the light, then back to my render camera? (It's tedious doing this process over and over and over again) I love Toolbag but this is a very frustrating thing that I have not found any answers for on google or in discords.
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Wanting the same thing here if its not in zero axis it flip flops to other areas. (moving the position of the light doesn't allow it to revolve around the area you want it to, it rotates statically on 0.0 - 0.0 - 0.0 no matter where you put the lights.) afaik.(i also don''t know how to use the animation tools section so it could be my lack of exploration in that area, where the solution to my issue lies, which would work as a pivot control by using the by frames animation section controlling the light and keeping the light where i want the lights to be..) edited.
I am not sure but i found a bug (i think not sure) if you add lights to a folder move them off the sky - box - change the hdri image (new choice) and move them back from the folder to the new sky box, (dragging from folder to sky) one of the lights sticks to the camera. I'll try to recreate the issue added my .02's to a similar topic so its all consolidated. edited
I don't think it's a bug/issue but more of a lack of a feature. Being able to move the manipulator away from the light and be able to still use it for affecting it's translations, sounds more of just an extremely helpful feature that I am just not seeing.