Hello guys! I'm working on my personal project. The idea is to create the scene with entrance to mysterious template in the cave. It's sculpting stage now and I would ask some CC from you before finishing the entrance and switching to the rocks.
The sculpting side of things is great, obviously these comments are early and i'm sure you've got this planned but scattering debris around the entrance will help give some visual interest. And as above how are you presenting this?
The plan is to make 15 +- sec animation with differend angles in UE4. And few key shots. It gona be inside the cave with misterios dark mood and dramatic lighting from the side (mb a hole with day light behind the camera). Full texturing in dark gray stones. You are right, i need to add some debris and mid scale objects, generaly rocks. No greenery, everethyng is dead.
Thanks guys for respond, and count on CC during the process. Moving on...
This is awesome! You can really feel a strong concept here with a well balanced composition. Any critique would be nit picky and its honestly hard to find it. If I was to say anything, than maybe some depth of field adjustments would benefit this scene. For instance, the main focus point is super crisp and that's in the mid/background, but its almost as crisp as the rock right in the foreground on the wall to the right. Perhaps just applying some very slight blur in a vignette like fashion to foreground would draw even more attention to the focal point? Just something to think about potentially
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Thanks guys for respond, and count on CC during the process. Moving on...
-procedural textures are ready
-architecture are textured
the next step:
-modeling and texturing the rocks
I create the scene in UE4.
the next step:
-setup post processing adjustment
https://www.artstation.com/artwork/18ErrX
Yes, make sense. Here I played with depth of filed in animation, by the way:
https://www.youtube.com/watch?v=xKrap_WmZyQ