@Zatoichi Thanks! I suppose if it was cap screws on top of jars then holes would make sense, I might make just a different cap then for the set, good advice! Cheers
@dlz Thanks, really good to hear, this is first set of props in progress, for the environment we have planned with the concept artist, I'm dropping the whole final scene sketch made by Haron MH Younis, that will consist the props and characters in this thread:
for the bread basket I decided to scan bread myself, I used my mobile phone (I took 29 images), bread from supermarket, reality capture and Zbrush, for retopo and texture, I used 3ds max and subtsance painter, and here is the results:
These are all looking awesome the only thing that sticks out to me is the eyes in the jar are currently very ordered. 3x3x4. Which is probably caused by the square jar since that would make sense when putting spheres in a jar. I would try to break that up a little bit and make it feel more organic, or maybe a cylindrical jar in that case or one that tapers out towards the top so the spheres don't all align so ordered.
These models look great!! I feel like the glowing fairies in jars should be floating a little bit, but that's just me. I love the bread!
@cbates540 Thanks for letting me know, at the moment the fairy in the jar is a static mesh pose, however the mesh can be swapped with the color fairy that is rigged and comes with floating animation, and materials also can be swapped, its all set up and fairly easy to do, I do, however take that wish into account and animate them too in the final big house scene, then update the project too - big thanks!
Here are the final renders from UE4 and Marmoset. This is our first bundle regarding this theme, and our first product is now available on Epic's marketplace:
Haron MH Younis https://www.artstation.com/haronmuhammad is the designer behind the logo and concept art, he also was responsible for the final layout presentation.
I made all the 3D art and everything behind it.
This thread will end here and a new one comes soon with second prop set. Stay tuned. And thanks for all you feedback and watching!
@cbates540 Thanks for letting me know, at the moment the fairy in the jar is a static mesh pose, however the mesh can be swapped with the color fairy that is rigged and comes with floating animation, and materials also can be swapped, its all set up and fairly easy to do, I do, however take that wish into account and animate them too in the final big house scene, then update the project too - big thanks!
I love the jar fairies poses as they are! I was just thinking of an easy floating-up-and-down motion (maybe with vertex paint?) to give them something so they weren't completely still. Regardless, fantastic job!
@cbates540 Thanks for letting me know, at the moment the fairy in the jar is a static mesh pose, however the mesh can be swapped with the color fairy that is rigged and comes with floating animation, and materials also can be swapped, its all set up and fairly easy to do, I do, however take that wish into account and animate them too in the final big house scene, then update the project too - big thanks!
I love the jar fairies poses as they are! I was just thinking of an easy floating-up-and-down motion (maybe with vertex paint?) to give them something so they weren't completely still. Regardless, fantastic job!
sculpted this yesterday evening, its not finished and I'll make texture today and see if it fits the other windows if not I'll remake other wndows to fit this one
Replies
model
and set up with flickering light and flame in unreal:
Zbrush:
Marmoset render:
Unreal Engine:
textured:
and a water vase (or something like that)
bread basket:
textured:
and cutlery
textured
unreal viewport with candle light
capture in RC
original photo from my set up:
high poly in zbrush
and final low poly textured asset:
more of the finished assets with wireframe:
https://unrealengine.com/marketplace/en-US/product/fairytale-props-bundle
Original thread: https://forums.unrealengine.com/community/work-in-progress/1743977-marketplace-content-challenge-baba-yaga
Haron MH Younis https://www.artstation.com/haronmuhammad is the designer behind the logo and concept art, he also was responsible for the final layout presentation.
I made all the 3D art and everything behind it.
This thread will end here and a new one comes soon with second prop set. Stay tuned. And thanks for all you feedback and watching!
Concept:
Marmoset:
and a wip from UE4
and here is the color version of Haron's concept:
..and sculpt -wip: