I know just a few basic stuff to make a character, but still so vague. I want help with this model. I think it could be much better if I polish more the character. The problem is that the mesh is broken and kinda messy to even try to fix. I can send the file if anyone wants to do something with it.
When you first start it's very difficult to sculpt a model from a hi rez base mesh. It always comes out lumpy. Something that can help is getting your figure mapped out while it is still low resolution and only increase the resolution where you need it. Reference material is pretty important. You can use a program like Daz 3d (free to download and use) to take reference images of a figure and its very handy to have open on a monitor next to you while you work.
You can render out orthographic views:
Then place those views on image planes in Blender for reference:
Above is zBrush but you can do the same in Blender. Also its very handy to download the model of a skeleton and place it under your model to use it as a reference for position and volumes. You can hit Alt+Z in Blender to switch to transparent view:
The default pose of your figure is not really ideal. Mostly you will want to use the 'A' pose. It's the mid range position for sculpting, texturing and rigging. For most of the things you need the 'A' pose with palms down and feet sligtly angled a bit out at the toes is the best default position. If you need a 'T' pose later for say BVH motion files you can easily raise the arms.
Above is a model I am currently working on. Many artists find this the best default position. Last I heard riggers also like it.
Just as an extra. Blender has an amazing addon called Hair Tool. The above example is a work in progress and a bit low rez, but it is an incredible method for creating hair cards:
Have fun!
Edit: In no way does your model have to look realistic to be attractive. If you search the web for drawing anime figures there is really a big emphasis on correct anatomy, its just simplified.
When you first start it's very difficult to sculpt a model from a hi rez base mesh. It always comes out lumpy. Something that can help is getting your figure mapped out while it is still low resolution and only increase the resolution where you need it. Reference material is pretty important. You can use a program like Daz 3d (free to download and use) to take reference images of a figure and its very handy to have open on a monitor next to you while you work.
Hey man! I made some improvements but not exactly so huge, but decent. I kinda of fixed the broken mesh and i remade the hair. Now I only have to study faces for this model. After I finish it, I will go back and see the file to see what More I can improve.
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