Area-F Character : Development Diary
Hello everyone again, recently I shared a post on how I created a sci-fi environment for a project for my school, along with that environment I created too a character me who I am going to break down in this new post, in which I will only talk about character in question.
I started in ZBrush and generated the base of the raptor with ZSpheres, after having the base of both the body and its limbs I merged them with Dynamesh and started giving detail.
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After having a good base of High Poly, I created the raptor retopology in Topogun.
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Around of 10.200 Tris for the dinosaur model, later, after finishing the Low Poly I put it in Zbrush and I used the retopo as Zremeshed to start giving detail. I used the Retopo because if I modified the shape I can go to the SuvDiv1 and keep the retort and its loops but with a more accurate way to High Poly.
And increased the detail to the dinosaur and later I inserted micro detail, finally opened the UVs and I made the bakes in 4K.
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Later I painted the dinosaur with Substance Painter.
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The walk animation of the character was create in 3DsMax with the CAT options
and editing the motion curves inside CATMotion Editor.
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Thanks for watching and hope you like it.
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Area-F Character : Development Diary