I'm animating this airship for a game project, and looking for some opinions on the movement style. My initial approach is wobbly and cartoony exaggeration, but I'd like to experiment a bit with it. I only have this one loop to start with, but I'll be adding to it soon. Any thoughts or suggestions would be greatly appreciated!
https://www.youtube.com/watch?v=X7pDWlMJbCs
Replies