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WW2 Tank Jagdtiger

polycounter lvl 3
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Dan_s_ polycounter lvl 3
Hi everyone. I'm pretty new to polycount, but I wanted to share with you guys something I am working on for my university project, Its a Jagdtiger tank from WW2, I've also made a garage environment for it too, would be cool to know what people think :smile:




It's divided up into 3 meshes across 3 texture sheets, the hull is 4096x4096 while the outer parts and tracks/wheels are 2048x2048

Here is the little garage scene i made for it too :smile:

I have it with some daytime lighting:


And night lighting:


Here's a couple screenshots of the garage:



I've worked super hard on this, so I'd be really happy to hear any feedback or just general thoughts on it :smile:

Replies

  • teodar23
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    teodar23 sublime tool
    Hey, looks good overall.
    But i noticed a lot of hard edges on your model and there isnt much dirt accumulation in the crevices as i would expect. Your lighting set up isnt very flattering either, there isnt much contact shadow or reflection occlusion happening. Also the texel density is inconsistent. There are areas with high definition and other areas very blurry.
    The garage is ok as a background for the tank but again the lighting isnt very good.

  • Anura_Interceptor
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    Anura_Interceptor polycounter lvl 6
    Looks like the shells might have a very uniform roughness, the tarnished areas seem to reflect about as much light as the clean areas. This shell is a good example of tarnished brass. You also have a grunge tiling across the shells that noticeably repeats several times, would be better to replace that with a procedural grunge and change the scale instead of tiling multiple times (assuming you're using substance painter).
  • Zi0
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    Zi0 polycounter
    Model looks good but the texture could be improved a lot, the details look a bit blurry and the side skirts have a low resolution compared to the hull.
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