Here is a thread where I'll constantly update on a Beach scene I'm currently working on Unreal Engine. This is a scene where I'm continually learning all of UE4's environment art arsenal,from sophisticated material creation and particle system. I still have a lot to learn and I'm looking forward for yall tip out there!! KEEP ART'in EVERYONE!!!
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The texture resolution for the grass-texture I'm currently using is 512x512. I'd like to keep it to that size actually. Maybe some other design though without going overboard with that res limit.
Ohw and not to mention using that type of grass kinda ended up looking too realistic for the overall aesthetic of the level. Felt kinda off . I do like a sense of realism, but I'm most confident its not what I'm aiming at 100%.
One newb question though, is 512x512 smart? Or am I cutting myself too short? Is it normal to use 1024X1024 on 5in-height worth of grass, or is that too much as well? Been itching myself with this question for awhile now.
Thank you so much for that insight man! Highly appreciated. HAPPY ARTIN!!!
Otherwise, I think the stylized grass you have now could still use some variation in height, length, direction, and curve to break up the silhouette more. So they look less like a field of green eyelashes.