Hi all,
I am trying to figure this out and no matter what I do I cant seem to get this to work. All I want to do is put a "decal" or graphic on a glass material.
I set the rest of the asset up and have all the other textures on it. I made a tga file with an alpha channel of the graphic but no matter what I do it doesn't come out clear or crisp. I am so confused on weather I use a stencil, alpha channel , if its a layer or a fill layer.
What is the correct procedure for this process?
Thanks
Alex
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