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Would you recommend the "Remeshing Hardsurface" workflow?

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So I was working on a scifi door and had a problem when trying to add tiny booleans on the corners which were causing weird artifacts and I was unable to solve even after looking for straight 1 hour from forums to forums and tutorials and thought about remeshing the whole mesh and then boolean it which worked pretty well.

I want to know about some cons that it could cause later of making a game ready asset (maybe retopo....?) or any suggestions would be appreciated:)

here's the issue


And here's the remeshed version


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