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Problem with mesh display in Maya

Hi! I am new on this forum and beginner in the modeling field too, so please, don't kill me for some obvious mistakes...

Now I am modeling my workspace and got into trouble while making details of the table:


I do not know why my mesh displays in such a weird way, so maybe you do? You'd make me so happy and thankful!

Replies

  • CheeseOnToast
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    CheeseOnToast greentooth
    This is expected behaviour from a low poly model with soft normals like this. If you're planning on baking a normal map from a highpoly it will compensate for these triangular gradients and the final asset will look fine.

    If not, you'll either need to add some additional support loops around some of the edges, or set some of the edges to be hard.

    Make sure that you haven't got any weird locked normals by doing a normals>unlock from the menu.
  • khaboo
    Thank you very much! It actually worked out!
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