The classroom I tried to make long time ago, ended bad, so I had to make some other interior, to better understand environment lighting. This scene I had to render with 1000 samples, and denoiser to get ok enough quality. Textures are procedural, except for couch, there I went for existing texture and "glue" it all around the mesh. From advice some people gave me in last failed project, I did used references ( for room
https://prnt.sc/rusem2 ) except I skipped carpet, 2 pillows and the thing that was on the carpet. From plants I only tried to create cactus, others replaced with a vase and chalkboard (
https://prnt.sc/rusfyq and
https://prnt.sc/rusgcp ). As HDRI for this project, I used 4K Venice Dawn 1 (
https://hdrihaven.com/hdri/?h=venice_dawn_1 ) but lighting bumped to 60 for brighter light.
So, what do you think ? What else, should I work to improve ?
Replies
Lighting is nice but make sure your window frame is casting shadows as your not getting the shadow on the ground which breaks up the wood texture..
Green looks a bit garish so i'd knock the saturation back a bit, you could go far with this if you went for maybe more olive colours, dark grey sofa and golds for the accessories.
This example doesn't fit a room but it shows the colours scheme, i'd maybe go a bit scarce on the blacks if you do follow this - https://www.behance.net/gallery/88255693/Animatron-office?tracking_source=curated_galleries_architecture
Good luck! :-)