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Ray distance problem?

polycounter lvl 3
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Cirmius polycounter lvl 3
I am modeling blaster right now and I have some problems with baking normal map (artifact stuff). When I was trying to repair this with option that Marmoset offers I see that these "hairs" are not appearing on the problematic side of the blaster.

I'm also newbie in 3D so it really can be something simple thing to solve.

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