A happy hello everyone from my side! Just call me Rash, I am M28, living in 🇩🇪 Heidelberg.
Normally, I have no business with 3D at all. My main job is IT Sales Consultant, as a second profession I perform as a DJ, besides that I also like to write stories and draw (Procreate/Photoshop). You could say, a little creative spirit who now wants to crown his repertoire with a trip into the 3D world! :-) I have started last autumn (
really from scratch, without
any prior knowledge), when I decided to dedicate a nice 3D model to my fictional dragon character
'Rasheth' and bring it to life. So going through the complete pipeline; learning everything necessay. Inital work done in Sculptris, now I am a Blender 2.8 enthusiast. This is a pure
hobby project, not meant to reach cinematic or aa-game level at all. So far my current progress:
Looking pretty
patriotic sinister considering his colors, huh? But seriously, I am a lover of the dark side, hurhur... Certainly, this lad will need some fine-tuning in a few details, the sporty, alien/feline/dragonic-hybrid anatomy suits my aesthetic preferences but is not 100% accurate for sure - as long as he will be able to make halfway fluent movements once rigged, I'm quite satisfied.
Replies
Honestly speaking, Polycount is better for critique than hobbyist collaboration is what im trying to get at. If you want to post your attempts at retopo as you go or highlight where you feel you're getting frustrated or stuck, we can correct them and help you fix them so they're as perfect as you need them to be-- but trying to find people to do it with/for you might be tougher here.
Good luck and cheers, sorry if I come across a bit blunt. just dont want to see you left hanging.
I consider it as small paid work job, maybe for a young professional or advanced hobbyist with solid retopo experience, who is out of workload or simply bored at the moment (dunno how severely Corona is affecting the 3D-industry). I can't competete with studio-level payment, otherwise I am not targeting experts. More like this guy here: https://polycount.com/discussion/comment/2515925 who obviously got some responses. Setting a fair price though is tricky. If said person managed to do it within 3-4 hours, that payment seemed okayish, if in 2-3 full days, definetly not. Last thing I want here is to sponge on somebody.
Second option is to pull myself together and simply tackle doing it in Retopoflow, then asking for feedback. The vast amount of Retopo references is just overwhelming, there doesn't seem to be the 'perfect' poly alignment, and the dragon's head and tail make things more complicate. One good cheat tho are his arm- and legrings. They could camoflauge certain things (like UV seams, later) and wont deform.
@BagelHero
Thank you so far! I will rotate the palms / lower arms accordingly. Animation is planned via Blender (ARP/Rigify), only basic stuff first like idle, walking, stretching, etc.
I do consider payed help indeed, directed to experienced hobbiysts or semiprofessional junior freelancers, who already have some routine in proper retopology and looking for a side-job atm. Small jobs options like that seem to exist here, though it has to be known, if an artist needs 3 hours or 3 days for my boy - in second case, I would rather try it myself instead of providing an unsufficent payment. I will posts screenshots then, asking for you feedback ('oh no, all those stars and spirals!')
kanga
Oh yes, I know and actually have Daz3D Studio as well, and I have used that and various online example renderings as references. As said, I do not benefit from 100% anatomy accuracy, the model is only for myself, I am totally fine if his retopo and rig harmonize well together, enabling smooth movements for some basic animations. I do not plan to create further characters, thus I didn't invest additional times in creating human characters as practise. The main mesh is based on a generic human body anyway. Paws, tail and head are unique additions (and they were quite fun to sculpt)! Thanks for your reply as well!