Hey!
I started this character during Bruno Camara's workshop but unfortunately I didn't have
time to finish it at that moment.
I finished during my free time after the workshop ended.
Basically I made the character, UV's (5 UV sets) and basic rigs in maya,
details in Zbrush, textures in substance painter and final render i use Marmoset Toolbag.
character designed by: Dunhuang Chen
Hope you like it.
Basic rig to pose
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And the original concept is also nice