Hey guys,
I have been working on a fire hydrant in Substance lately and am really struggling to achieve a convincing rust look. Not in terms of the actual material as I am using the built in Rust materials in Painter, but in terms of where rust tends to collect and spread and getting a smooth gradation to the non-rusted areas. How would you approach this? Are there any good videos/websites/tutorials showing where rust tends to form? What generators are commonly used as a good base?
Thanks heaps in advance.
Replies
Generally speaking rust happens evenly on unprotected iron surfaces exposed to moisture.
So the rust pattern depends on
- how does any protective layer on the metal looks like (e.g. scratches on paint, chipping paint, ...)
- how evenly is moisture applied (leaking spots, gravity, ...)
The generators you want to use should be able to create masks for these properties.
But you might need to paint some masks by hand if the requirements are just too specific (e.g. specific leaking spots)
The internet will tell you a lot about rust.
But I would guess the form we use it most often is "slightly on top"