Hey Guys I'm at the moment making this character from
Andrius Matijosius trying to focus myself on cloth and armor design in 3D and I need some feedback. Also There are parts that are unclear on the concept art wich in on this picture down below. Do you guys hapend to know what they are?
Question regarding the concept I'm stuck with:
Backpack: what is it or what might it be?
Leg protection: is that leather or wood?
Boots: is that a specific kinds of boots?
concept thus far be free to shoot at any points.
Replies
The rest I'm not really sure, maybe take a look at historic armor and uniforms to see if you find something similar, maybe specifically from Switzerland, as it's supposed to be a Swiss Templar.
LucasNazato said:
By the way anyone got tips on how I can make those white ropes near the shoulder plate armor? should I make cards or just 3D with in mind that is meant for games.
I think theres a few things that could take your character further, it looks a little flat in comparison to the concept. You needa look at the silhouette a bit more. The concept also looks like his shoulders are a little bit wider as well, moving to a v-tapered waist.
The boots btw is at the moment a test placeholder will update that in the future. I contacted the concept artist and he said that it is fine to put my own input on parts where it is unclear. He gave me examples to further work on. So as of now I want to combine a metal nose boots with a leather high boots and see how it look based on the moodboard.
tynew said:
Made some progression on the swiss guard and based on the feedback. Also added the backpack and shield redid the the boots and the cloth on the backpack. Feel free to give feedback!
I like the progress here. I suspect most of the trhust is going to be ont het exture side.