Hello Guys
This my first time posting here so i hope to get as much feedback as possible
This project i've been working on for a while and I'm some how got blocked and i'm not able to figure out what i'm missing
I created this project based of the concept Alleyway by
Adrian Regalado but i tread to play more with the lighting to make this dark alley effect .
and by the way this is my first UE4 Environment so as i mentioned i hope to get feedback as you can provide me cause this will be really helpful.
so i'll really appreciate your feedback guys and try not to be nice i need every bit of criticizing you have.
thanks in advance guys.
Replies
I love this. This is more than just a bunch of realistic looking meshes and materials. Instead, it's a bunch of realistic looking meshes and materials that artfully sets the mood of the scene! It reminds me of the ways in which a filmmaker might set the mood of a scene. Well done!
second do you think i should do the lighting process from scratch or just try to highlight the details with more lighting
(leans more realistic and concept art, but you can still make out the blue/green and more importantly; the details shine through. I'm sure if you go internet hunting, you can find screenshots from The Order 1886 that demonstrate successful lit night scenes).
(sorry for the graphic image, but just too good of an example to not show).
I like your scene A LOT! Just not the lighting. I'd say start over with these as direction (not all of them obviously; but the theory). Pick one style and try to execute; or find a reference image/concept with these elements and re-execute.
Good luck.
Here, I will post a couple of real-life photographs of city alleyways at night so you all know where I'm coming from.
One thing I like about these two photographs is how luminescent the lights are. This makes sense, because at night our eyes adjust to the dark, and any lights around us seem much brighter than they would in the daytime.
I'll try to mix between your refs and pixelpatron refs and i hope to come up with some thing nice
thanks again
Ok, so you are going for a Film Noir/high contrast kind of look. That's cool, I like a good Noir lighting set up. But to pull it off well you might have to change some things:
I brought a copy of your image into Photoshop to use the levels graph for visual aid. In your scene, the highlights never reach above 25% brightness, making the brightness levels to feel clamped down, which causes people to say it looks too dark.
In your Giggabitten's Noir reference, the lights are very bright and the shadows very dark. They are lit and color graded to have as much contrast as possible. The highlights reach all the way to 80% or even 100% in the levels graph and have a decent amount of mid-tones as well.
I also found some modern examples of the kind of lighting style you are striving for and they have similar Levels graphs to the Noir images.
Finally, while I was in Photoshop, I did a quick level and brightness adjustment to your scene as well as some paint over to better match the Film Noir lighting style.
If you decide to try and match the lighting style of your Giggabittens reference closer I would suggest the following:
-Increase the size and intensity of your lights.
-Add a post processing volume and increase the exposure.
-Add puddles and generally increase the glossiness of your ground textures. Maybe wall textures too.
-Make sure screen space reflections is on, or you have good reflection captures set up.
-Add more fog, denser steam, and/or more volumetric fog.
Reflections and well-lit fog can add a lot of depth and interest to your scene while still adhering to the Film Noir aesthetic.
My bad...
Got a little excited, and carried away.
While i do like some of the other ideas being posted here, they have a different feel from your scene and thats one of the things that you get when requesting feedback, other people's way of doing things. And this is perfectly fine except for the fact that it can derail you from YOUR idea.
Getting back to the scene, i think you shoud use some form of bloom to make the lights pop. Also the uniform yellow window lights dont work. Maybe add some variation to them like a waviness from a curtain. Or just find some pictures online of such windows and use that.
Keep at it.
thanks man, you helped me a lot
https://www.artstation.com/artwork/rRgmb2