VVS is looking for a talented Character Artist with an affinity for inspirational hard surface craftsmanship. The primary role of this position is to build complex and appealing mechanical characters for our upcoming game. An ideal candidate understands core art concepts, excels at working with modern 3d art pipelines, and knows how to collaborate in a small team environment.
Job Responsibilities
Sculpt and model compelling, 3D characters
Generate textures with Substance Painter and Photoshop
Create convincing materials
Create supporting assets
Deliver clean and optimized low polygon models, and efficient UV layouts following project guidelines
Think creatively, and search for relevant references from various sources, to solve daily artistic challenges
Work in a collaborative spirit both within the team and with other staff, such as Concept Art, Animation, Rigging, Game Design, etc. to ensure the successful completion and top quality of the game
Manage own time and work efficiently within production deadlines
Understanding of mechanical assembly and hard surface pipelines
Ability to work from specific reference material and adapt a variety of inspirational sources
A good sense of anatomy and how to apply those rules to stylized and exaggerated forms
Time management and ability to work within deadlines
Solid knowledge of digital sculpting - in ZBrush or equivalent software
Solid knowledge of low-poly modeling and UV mapping - in Maya or equivalent software
Send an intro and portfolio material to crew@vvspaceship.email