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Character Artist - Stylized Hard Surface (Onsite Seattle)

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very very spaceship is a motley crew of space faring game designers, engineers and artists from the Pacific Northwest and beyond. For the past three years, under the leadership of BAFTA winning founder Sean Vesce (Never Alone, Tomb Raider Series, Mechwarrior Series), we have been solving the problems of the unknown for incredible partners like Google, Microsoft, and others. We are a tight knit group of makers thriving in our undiscovered future, making shared game experiences in AR, VR, Geolocation, Live Streaming and more. In addition to our client work, we develop and release original indie experiments like the recent Knife 2 Meat U, and Hot Date available at our itch.io page.  We also produce several original web shows including “Jen Vaughn’s Big DunJen Show” and “Galen Drew’s Galen Draws with your host Galen Drew” streaming at our twitch page.   Check out more about us on twitter and youtube.


VVS is looking for a talented Character Artist with an affinity for inspirational hard surface craftsmanship. The primary role of this position is to build complex and appealing mechanical characters for our upcoming game. An ideal candidate understands core art concepts, excels at working with modern 3d art pipelines, and knows how to collaborate in a small team environment.


Job Responsibilities

  • Sculpt and model compelling, 3D characters

  • Generate textures with Substance Painter and Photoshop

  • Create convincing materials

  • Create supporting assets

  • Deliver clean and optimized low polygon models, and efficient UV layouts following project guidelines

  • Think creatively, and search for relevant references from various sources, to solve daily artistic challenges

  • Work in a collaborative spirit both within the team and with other staff, such as Concept Art, Animation, Rigging, Game Design, etc. to ensure  the successful completion and top quality of the game

  • Manage own time and work efficiently within production deadlines

Qualifications

  • Understanding of mechanical assembly and hard surface pipelines

  • Ability to work from specific reference material and adapt a variety of inspirational sources

  • A good sense of anatomy and how to apply those rules to stylized and exaggerated forms

  • Time management and ability to work within deadlines

  • Solid knowledge of digital sculpting - in ZBrush or equivalent software

  • Solid knowledge of low-poly modeling and UV mapping  - in Maya or equivalent software

Send an intro and portfolio material to crew@vvspaceship.email

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