My first thought was .. Iris is to big and the scelera is to white. Then the hairline looks unnatural and more like a Wig. Rework the eyelashes and use bigger geo to create more volume Give the skin more values in terms of colour and definition for example pores and wrinkles.
Just to add to Crazy_pixel, if you want to aim for realistic skin, can I recommend Magdalena Dadela's GDC talk on texturing skin in Substance Painter. It's super interesting and really useful to see how she breaks down her layers. https://www.youtube.com/watch?v=9ywhVkZBtq8
My first thought was .. Iris is to big and the scelera is to white. Then the hairline looks unnatural and more like a Wig. Rework the eyelashes and use bigger geo to create more volume Give the skin more values in terms of colour and definition for example pores and wrinkles.
Hope that helps
Oh yes , i will do that for my next character ! Thanks for your critique,I appreciate it!
Just to add to Crazy_pixel, if you want to aim for realistic skin, can I recommend Magdalena Dadela's GDC talk on texturing skin in Substance Painter. It's super interesting and really useful to see how she breaks down her layers. https://www.youtube.com/watch?v=9ywhVkZBtq8
Replies
My first thought was .. Iris is to big and the scelera is to white.
Then the hairline looks unnatural and more like a Wig.
Rework the eyelashes and use bigger geo to create more volume
Give the skin more values in terms of colour and definition for example pores and wrinkles.
Hope that helps
https://www.youtube.com/watch?v=9ywhVkZBtq8