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[WIP] Grassy Jungle Cliff Composition

polycounter lvl 5
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gastrop0d polycounter lvl 5
Hi all, I've been working on an experimental project the last week or so to improve my environment art skills. It's a piece of jungle terrain viewed from a bird's eye perspective, like something you might see in a remastered RTS title. The piece has been constructed in Blender, rendered in cycles with terrain texturing work done in Substance Painter.

I've done my best to make something that looks interesting, but I'd like to get the your eyes and thoughts on it. I'm thinking the detail is not balanced and am concerned that its becoming noisy. I'm still pretty new and learning, so any advice you guys have I would greatly appreciate. :)

NOTE: I didn't create any of the base assets, I'm just using them to work on my compositional skills.

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