Hey!
I recently made a new showreel, in which I am going through a transitional phase from animation for ads to character animation for
video games. I'm really not sure how exactly you're supposed to target video game companies in an animation showreel,
but I've started replacing obvious generalist works with pure character animations, mostly loops.
Any feedback would be appreciated, and if you have many tips,
I would appreciate if you put them in order of importance.
https://www.youtube.com/watch?v=h2pdHnLte3A
Replies
If it's gameplay you're interested in, I'd look at other game animators reels and see what types of action they are showing off. Attacks and hit reacts both highlight game specific timing for example. If it's cinematic then more classic reel material like a mix between acting and physical, camera's etc.
Hope that helps spark some ideas. Feel free to ask any more specific questions if this is too basic.
I would prefer gameplay animation, but I'd be more than happy to to cinematic animation. To be perfectly honest, any role in the video game industry that I'm qualified for would be okay (modeler, generalist, game designer), because if I've learned one thing, the number one qualification is who you already know. But yes, it's gameplay animation that I'm leaning towards. I imagine loops and little in-game context animations like throwing switches, or opening doors, I guess that kind of thing. I'm taking a course on Unity's animation tools right now, so I know how state machines work and a little bit of how to trigger them with booleans and make them read float values for speed variation. While I have no hands-on experience with it yet, I know there may be some IK controllers that have to be programmed in specific ways for animations that interact with the environment in some ways. Would you say putting in a small timelapse of me setting up a state machine in Unity or UE4 belongs in a video game animation showreel? All the job posts I've applied for mention an ability to implement animations into a game engine as a requirement or a plus. I mention it in the cover letter, but not in the showreel.
Good luck! Can't wait to see your progress along the way.