hello, I have two different model one without an animation and skin, and one with only the animation, they have the same skeleton created with bones dummys, same names and hierarchy. the problem is when I attach the animation on the skinned model, the skin become completely corrupted, so my question is, can I transfer the animation without the corruption or not?
the first is the skinned model without animation, the second is with the animation applied, thank
Replies
1. If you try to animate the first (source) model, does it deform properly?
2. What do the modifier stacks look like? The simpler the better in 3ds Max. It should ideally be only Editable Poly at the bottom and Skin on top of that.
3. Did you use Reset Xform on the meshes before adding Skin?
4. How exactly did you transfer the animation?